River Town grows south, the cars start again and the north road opens
The front page of the River Town Herald says THE DEAD WALK!, in letters as big as the page. Somebody left it on the floor of a shop and nobody came back for it.

River Town grows south
Behind a construction fence you can break down, there’s a whole new neighbourhood: a street of shops with papers all over the ground and crashed cars with their doors open, a car park, and an old cinema you can walk through, with seats, a bar and a projector. Something big sleeps in front of the screen. It snores. It wakes up with noise, so you might want to keep the shotgun on your back.
Cars
Where the helicopter lands in River Town there’s a delivery van that won’t start. Bring three mechanical parts and two pieces of scrap and it runs again, with a boot for carrying more than your backpack can hold. The cars in River Town can be repaired too, depending on what’s wrong with them, and driven around the streets. Engines are loud, and the dead come to the sound.

The north road
There’s a gate at the north end of town that nobody opens. Past it there’s a road in three stretches, a bridge, a burnt farm and a crossroads, with zombies on each one. Under a tarp next to the gate there’s an old motorbike that Hank can restore, one stage at a time, with what you bring back. At the end of the road, in Pinewood, four survivors are holding out behind sandbags. Whether they end up living in your town is up to you.
The map keeps getting bigger, and the helicopter still leaves at 6:30.
ThinkingLiteSoft
Steam Early Access · December 10, 2026 · Windows



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