How the weekly helicopter raid works, and what happens if you miss it
Every week ends at the same place: the helipad, with the rotor already turning.
The town can feed itself if you work the land. It can’t make fuel, mechanical parts, medicine or scrap. Those four only exist outside, and the only way out is the community helicopter.

How a raid works
- Mercer, the pilot, tells you where you can fly. Izzy, the co-pilot, hands you a map of the town with what’s already been searched.
- You pick what to take. The backpack has limited space, and every tool you carry is room you won’t have for what you find.
- You land in River Town and go wherever you want: streets, shops, houses, cars and an office building.
- The clock keeps running indoors too. The radio tells you how long is left: two hours, then one, then time to head back.
- At 6:30 pm the helicopter takes off.

If you miss it
You spend the night outside. You lose everything you found that day, you come back with very little health, and the town loses a day without you. Nobody dies for good in Early Access, and a missed flight still hurts for the whole of the next week.

What comes back with you
Fuel keeps the helicopter flying. Medicine goes to the infirmary. Parts and scrap turn into repairs, weapons, barricades and the projects on the community board. When a raid goes badly, everyone in town notices.
Five more minutes in that house can be the medicine a neighbour needs. They can also be the sound of the rotor getting further away.
Next devlog: the other half of the game, life inside the fence.
ThinkingLiteSoft
Steam Early Access · December 10, 2026 · Windows



0 comentarios