Four buildings you rebuild with what you bring from outside
There’s a part of town nobody has walked through since everything ended. Broken windows, boarded doors, weeds up to the steps.
Four buildings there can be saved, and each one asks for things you only find on the raids. You watch them change as you bring materials in. Once they’re finished, you can go inside, and neighbours start spending their days there.

- Library: new plans at the workbench, including a sprinkler for the farm.
- School: the community’s morale goes up.
- Hospital: one more heart of maximum health, which makes a big difference on a long raid.
- Garage: a second workbench for the machete, the crossbow, the shotgun and their ammo.

Weapons
The first weapons are a spear, a nail bat and an axe, and the workbench upgrades them level by level. The garage adds the machete, the crossbow and the shotgun. Shots and hits leave the zombies dripping something brown. We’d rather not know what it is.

We like this part of the game because it shows on screen. A raid that goes well ends up, a few days later, as a building with people inside on a street that used to be empty.
ThinkingLiteSoft
Steam Early Access · December 10, 2026 · Windows



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