Devlog #3: The old town comes back

Home Before Dusk logo over a restored hospital ward. Text: Devlog #3.
by thinkinglitesoft
11.09.2026

Lee esta entrada en español

Four buildings you rebuild with what you bring from outside

There’s a part of town nobody has walked through since everything ended. Broken windows, boarded doors, weeds up to the steps.

Four buildings there can be saved, and each one asks for things you only find on the raids. You watch them change as you bring materials in. Once they’re finished, you can go inside, and neighbours start spending their days there.

The restored library, a brick building with arched windows, in the old town.
  • Library: new plans at the workbench, including a sprinkler for the farm.
  • School: the community’s morale goes up.
  • Hospital: one more heart of maximum health, which makes a big difference on a long raid.
  • Garage: a second workbench for the machete, the crossbow, the shotgun and their ammo.
The Old Town menu: library, school, hospital and garage, each with its permanent upgrade.

Weapons

The first weapons are a spear, a nail bat and an axe, and the workbench upgrades them level by level. The garage adds the machete, the crossbow and the shotgun. Shots and hits leave the zombies dripping something brown. We’d rather not know what it is.

Weapon upgrades menu at the workbench: nail bat and axe, level by level.

We like this part of the game because it shows on screen. A raid that goes well ends up, a few days later, as a building with people inside on a street that used to be empty.

ThinkingLiteSoft


Steam Early Access · December 10, 2026 · Windows

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