A farm behind a fence and a helicopter that leaves at 6:30 pm. Early Access on December 10.
The helicopter takes off at 6:30 in the evening. Almost everything in Home Before Dusk is built around that time.
We’re ThinkingLiteSoft, a two-person indie studio in Barcelona. We own Stardew Valley on every platform we could find, and we love zombie films almost as much. This game is what happened when we put the two together.
You live in a small fenced town with other survivors. You have a house and a plot of land: you plant, harvest, cook, fix what breaks and get to know the people next door. Some of them become friends. One of them might end up sharing your house.

The town can’t make fuel, mechanical parts, medicine or scrap. Those are out there, in towns nobody lives in anymore, and once a week the community helicopter flies you out to look for them. You land, search houses and cars, keep away from the dead and get back before the pilots leave.

Over the next few posts on this blog we’ll show you what we’ve been building: the raids, life inside the fence, the old town you bring back, and the roads beyond it.
The Steam page opens very soon. We’ll link it here that day, and if it sounds like your kind of game, a wishlist helps us a lot.
See you before dusk,
ThinkingLiteSoft
Early Access: December 10, 2026 · Windows



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